Complete most of networked tick-tac-toe. Finish the questions to ponder!
This commit is contained in:
@@ -12,7 +12,7 @@
|
||||
// A thourough rework is necessary for SFML 3.0.
|
||||
|
||||
enum GameMessageType : unsigned char {
|
||||
JOIN_GAME = 0x01, PLACE_TOKEN = 0x02
|
||||
JOIN_GAME = 0x01, PLACE_TOKEN = 0x02, START_GAME = 0x03, GAME_OVER = 0x04
|
||||
};
|
||||
|
||||
enum Token : unsigned char {
|
||||
@@ -24,13 +24,26 @@ public:
|
||||
GameServer(unsigned short tcp_port) :
|
||||
m_tcp_port(tcp_port) {}
|
||||
|
||||
|
||||
bool send_start_game_to_clients() {
|
||||
char buf[1] = { START_GAME };
|
||||
std::cout << "Starting the game..." << std::endl;
|
||||
return broadcast_message(buf, nullptr);
|
||||
}
|
||||
|
||||
bool send_game_over_to_clients() {
|
||||
char buf[1] = { GAME_OVER };
|
||||
std::cout << "Game Over!" << std::endl;
|
||||
return broadcast_message(buf, nullptr);
|
||||
}
|
||||
|
||||
// Binds to a port and then loops around. For every client that connects,
|
||||
// we start a new thread receiving their messages.
|
||||
void tcp_start()
|
||||
{
|
||||
// BINDING
|
||||
sf::TcpListener listener;
|
||||
sf::Socket::Status status = listener.listen(m_tcp_port, sf::IpAddress("A.B.C.D"));
|
||||
sf::Socket::Status status = listener.listen(m_tcp_port, sf::IpAddress("152.105.66.120")); // Make sure to change this!
|
||||
if (status != sf::Socket::Status::Done)
|
||||
{
|
||||
std::cerr << "Error binding listener to port" << std::endl;
|
||||
@@ -71,6 +84,10 @@ public:
|
||||
// Slight pause to ensure the all threads have started
|
||||
// --------------------------------------------------------------
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(250));
|
||||
|
||||
if(!send_start_game_to_clients()) {
|
||||
std::cerr << "Could not start game. One or both players did not recieve START_GAME" << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -79,11 +96,12 @@ public:
|
||||
// The connection is closed automatically when the listener object is out of scope.
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
unsigned short m_tcp_port;
|
||||
unsigned short m_player_count { 0 };
|
||||
|
||||
unsigned short m_turns_played { 0 };
|
||||
int board[3][3];
|
||||
|
||||
std::vector<sf::TcpSocket*> m_clients;
|
||||
std::mutex m_clients_mutex;
|
||||
|
||||
@@ -144,6 +162,12 @@ private:
|
||||
debug_message(payload);
|
||||
|
||||
broadcast_message(payload, client);
|
||||
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(250));
|
||||
|
||||
if(++m_turns_played == 9) {
|
||||
send_game_over_to_clients();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -194,6 +218,8 @@ private:
|
||||
switch(messageType) {
|
||||
case JOIN_GAME: return 2;
|
||||
case PLACE_TOKEN: return sizeof(int) * 2 + 2;
|
||||
case START_GAME: return 1;
|
||||
case GAME_OVER: return 1;
|
||||
default: return 0;
|
||||
}
|
||||
}
|
||||
@@ -222,7 +248,7 @@ private:
|
||||
|
||||
int main()
|
||||
{
|
||||
GameServer server(4300);
|
||||
GameServer server(4331);
|
||||
|
||||
server.tcp_start();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user