Complete most of networked tick-tac-toe. Finish the questions to ponder!
This commit is contained in:
@@ -12,7 +12,7 @@
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// A thourough rework is necessary for SFML 3.0.
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enum GameMessageType : unsigned char {
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JOIN_GAME = 0x01, PLACE_TOKEN = 0x02
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JOIN_GAME = 0x01, PLACE_TOKEN = 0x02, START_GAME = 0x03, GAME_OVER = 0x04
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};
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enum Token : unsigned char {
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@@ -24,13 +24,26 @@ public:
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GameServer(unsigned short tcp_port) :
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m_tcp_port(tcp_port) {}
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bool send_start_game_to_clients() {
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char buf[1] = { START_GAME };
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std::cout << "Starting the game..." << std::endl;
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return broadcast_message(buf, nullptr);
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}
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bool send_game_over_to_clients() {
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char buf[1] = { GAME_OVER };
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std::cout << "Game Over!" << std::endl;
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return broadcast_message(buf, nullptr);
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}
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// Binds to a port and then loops around. For every client that connects,
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// we start a new thread receiving their messages.
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void tcp_start()
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{
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// BINDING
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sf::TcpListener listener;
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sf::Socket::Status status = listener.listen(m_tcp_port, sf::IpAddress("A.B.C.D"));
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sf::Socket::Status status = listener.listen(m_tcp_port, sf::IpAddress("152.105.66.120")); // Make sure to change this!
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if (status != sf::Socket::Status::Done)
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{
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std::cerr << "Error binding listener to port" << std::endl;
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@@ -71,6 +84,10 @@ public:
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// Slight pause to ensure the all threads have started
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// --------------------------------------------------------------
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std::this_thread::sleep_for(std::chrono::milliseconds(250));
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if(!send_start_game_to_clients()) {
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std::cerr << "Could not start game. One or both players did not recieve START_GAME" << std::endl;
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}
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}
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}
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}
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@@ -79,10 +96,11 @@ public:
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// The connection is closed automatically when the listener object is out of scope.
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}
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private:
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unsigned short m_tcp_port;
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unsigned short m_player_count { 0 };
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unsigned short m_turns_played { 0 };
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int board[3][3];
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std::vector<sf::TcpSocket*> m_clients;
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std::mutex m_clients_mutex;
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@@ -144,6 +162,12 @@ private:
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debug_message(payload);
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broadcast_message(payload, client);
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std::this_thread::sleep_for(std::chrono::milliseconds(250));
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if(++m_turns_played == 9) {
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send_game_over_to_clients();
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}
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}
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}
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@@ -194,6 +218,8 @@ private:
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switch(messageType) {
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case JOIN_GAME: return 2;
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case PLACE_TOKEN: return sizeof(int) * 2 + 2;
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case START_GAME: return 1;
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case GAME_OVER: return 1;
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default: return 0;
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}
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}
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@@ -222,7 +248,7 @@ private:
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int main()
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{
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GameServer server(4300);
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GameServer server(4331);
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server.tcp_start();
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@@ -12,7 +12,9 @@ interface Deserializable {
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enum class GameMessageType(val id: Byte) {
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JOIN_GAME(1),
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PLACE_TOKEN(2);
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PLACE_TOKEN(2),
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START_GAME(3),
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GAME_OVER(4);
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companion object {
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fun fromByte(id: Byte) = entries.first { it.id == id }
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@@ -23,6 +25,9 @@ sealed class GameMessage(val type: GameMessageType) : Serializable {
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override fun serialize() = byteArrayOf(type.id)
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object StartGameMessage : GameMessage(GameMessageType.START_GAME)
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object GameOverMessage : GameMessage(GameMessageType.GAME_OVER)
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// -----------------------------------------------------------------------------------------------
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data class JoinGameMessage(val token: Token) : GameMessage(GameMessageType.JOIN_GAME) {
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@@ -20,11 +20,11 @@ class Main : KtxGame<KtxScreen>() {
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override fun create() {
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KtxAsync.initiate()
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networkHandler = NetworkHandler("A.B.C.D", 4300, serverChannel, clientChannel)
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networkHandler = NetworkHandler("152.105.66.120", 4331, serverChannel, clientChannel)
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addScreen(FirstScreen(this, clientChannel, serverChannel))
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addScreen(GameOverScreen())
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addScreen(GameOverScreen(0))
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setScreen<FirstScreen>()
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@@ -153,6 +153,10 @@ class NetworkHandler(
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GameMessageType.JOIN_GAME -> GameMessage.JoinGameMessage.deserialize(this)
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GameMessageType.PLACE_TOKEN -> GameMessage.PlaceTokenMessage.deserialize(this)
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GameMessageType.START_GAME -> GameMessage.StartGameMessage
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GameMessageType.GAME_OVER -> GameMessage.GameOverMessage
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}
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}
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@@ -27,6 +27,9 @@ class FirstScreen(
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private val receiveChannel: ReceiveChannel<GameMessage>,
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private val sendChannel: SendChannel<GameMessage>
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) : KtxScreen, InputProcessor {
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private var gameStarted = false
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private var gameOver = false
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private val batch = SpriteBatch()
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@@ -56,6 +59,12 @@ class FirstScreen(
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override fun render(delta: Float) {
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clearScreen(red = 0.7f, green = 0.7f, blue = 0.7f)
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if (gameOver) {
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game.setScreen<GameOverScreen>()
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disposeSafely()
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return
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}
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camera.update()
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batch.use { board.draw(it) }
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@@ -87,6 +96,18 @@ class FirstScreen(
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localPlayerTurn = true
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}
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is GameMessage.StartGameMessage -> {
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Gdx.app.log(TAG, "The Server has started the game")
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gameStarted = true
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}
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is GameMessage.GameOverMessage -> {
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Gdx.app.log(TAG, "The Server has sent Game Over")
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gameStarted = false
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gameOver = true
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}
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}
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Gdx.app.log(TAG, "THE MESSAGE RECEIVED IS: $gm")
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@@ -114,7 +135,7 @@ class FirstScreen(
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button: Int
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): Boolean {
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if(!localPlayerTurn)
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if(!gameStarted || !localPlayerTurn)
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return true;
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val col = ((screenX.toFloat() / Gdx.graphics.width) * 3).toInt()
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@@ -6,16 +6,25 @@ import ktx.app.KtxScreen
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import ktx.app.clearScreen
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import ktx.graphics.use
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class GameOverScreen : KtxScreen {
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class GameOverScreen(private val winType: Int) : KtxScreen {
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private var label = winType.toString()
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private val font = BitmapFont()
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private val batch = SpriteBatch()
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override fun show() {
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when (winType) {
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0 -> label = "You Win!"
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1 -> label = "You Lose."
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2 -> label = "Game Over!"
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else -> "Invalid type!"
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}
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}
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override fun render(delta: Float) {
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clearScreen(red = 0.7f, green = 0.7f, blue = 0.7f)
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batch.use {
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font.draw(it, "Game Over!", 10f, 10f)
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font.draw(it, label, 10f, 10f)
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}
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}
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}
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