Commit unzipped original NetworkedTicTacToeStarter folder

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2026-03-13 14:40:56 +00:00
parent 64af2ed168
commit 212119adac
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buildscript {
repositories {
gradlePluginPortal()
}
dependencies {
classpath "io.github.fourlastor:construo:2.1.0"
if(enableGraalNative == 'true') {
classpath "org.graalvm.buildtools.native:org.graalvm.buildtools.native.gradle.plugin:0.9.28"
}
}
}
plugins {
id "application"
}
apply plugin: 'io.github.fourlastor.construo'
apply plugin: 'org.jetbrains.kotlin.jvm'
import io.github.fourlastor.construo.Target
sourceSets.main.resources.srcDirs += [ rootProject.file('assets').path ]
application.mainClass = 'u0012604.tictactoe.lwjgl3.Lwjgl3Launcher'
eclipse.project.name = appName + '-lwjgl3'
java.sourceCompatibility = 8
java.targetCompatibility = 8
if (JavaVersion.current().isJava9Compatible()) {
compileJava.options.release.set(8)
}
kotlin.compilerOptions.jvmTarget.set(org.jetbrains.kotlin.gradle.dsl.JvmTarget.JVM_1_8)
dependencies {
implementation "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion"
implementation "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop"
implementation "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
implementation "com.badlogicgames.gdx:gdx-lwjgl3-angle:$gdxVersion"
implementation "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
implementation project(':core')
if(enableGraalNative == 'true') {
implementation "io.github.berstanio:gdx-svmhelper-backend-lwjgl3:$graalHelperVersion"
implementation "io.github.berstanio:gdx-svmhelper-extension-freetype:$graalHelperVersion"
}
}
def os = System.properties['os.name'].toLowerCase(Locale.ROOT)
run {
workingDir = rootProject.file('assets').path
// You can uncomment the next line if your IDE claims a build failure even when the app closed properly.
//setIgnoreExitValue(true)
if (os.contains('mac')) jvmArgs += "-XstartOnFirstThread"
}
jar {
// sets the name of the .jar file this produces to the name of the game or app, with the version after.
archiveFileName.set("${appName}-${projectVersion}.jar")
// the duplicatesStrategy matters starting in Gradle 7.0; this setting works.
duplicatesStrategy = DuplicatesStrategy.EXCLUDE
dependsOn configurations.runtimeClasspath
from { configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) } }
// these "exclude" lines remove some unnecessary duplicate files in the output JAR.
exclude('META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
dependencies {
exclude('META-INF/INDEX.LIST', 'META-INF/maven/**')
}
// setting the manifest makes the JAR runnable.
// enabling native access helps avoid a warning when Java 24 or later runs the JAR.
manifest {
attributes 'Main-Class': application.mainClass, 'Enable-Native-Access': 'ALL-UNNAMED'
}
// this last step may help on some OSes that need extra instruction to make runnable JARs.
doLast {
file(archiveFile).setExecutable(true, false)
}
}
// Builds a JAR that only includes the files needed to run on macOS, not Windows or Linux.
// The file size for a Mac-only JAR is about 7MB smaller than a cross-platform JAR.
tasks.register("jarMac") {
dependsOn("jar")
group("build")
jar.archiveFileName.set("${appName}-${projectVersion}-mac.jar")
jar.exclude("windows/x86/**", "windows/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", "**/*.dll", "**/*.so",
'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
dependencies {
jar.exclude("windows/x86/**", "windows/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**",
'META-INF/INDEX.LIST', 'META-INF/maven/**')
}
}
// Builds a JAR that only includes the files needed to run on Linux, not Windows or macOS.
// The file size for a Linux-only JAR is about 5MB smaller than a cross-platform JAR.
tasks.register("jarLinux") {
dependsOn("jar")
group("build")
jar.archiveFileName.set("${appName}-${projectVersion}-linux.jar")
jar.exclude("windows/x86/**", "windows/x64/**", "macos/arm64/**", "macos/x64/**", "**/*.dll", "**/*.dylib",
'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
dependencies {
jar.exclude("windows/x86/**", "windows/x64/**", "macos/arm64/**", "macos/x64/**",
'META-INF/INDEX.LIST', 'META-INF/maven/**')
}
}
// Builds a JAR that only includes the files needed to run on Windows, not Linux or macOS.
// The file size for a Windows-only JAR is about 6MB smaller than a cross-platform JAR.
tasks.register("jarWin") {
dependsOn("jar")
group("build")
jar.archiveFileName.set("${appName}-${projectVersion}-win.jar")
jar.exclude("macos/arm64/**", "macos/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", "**/*.dylib", "**/*.so",
'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
dependencies {
jar.exclude("macos/arm64/**", "macos/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**",
'META-INF/INDEX.LIST', 'META-INF/maven/**')
}
}
construo {
// name of the executable
name.set(appName)
// human-readable name, used for example in the `.app` name for macOS
humanName.set(appName)
targets.configure {
register("linuxX64", Target.Linux) {
architecture.set(Target.Architecture.X86_64)
jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_x64_linux_hotspot_17.0.15_6.tar.gz")
// Linux does not currently have a way to set the icon on the executable
}
register("macM1", Target.MacOs) {
architecture.set(Target.Architecture.AARCH64)
jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_aarch64_mac_hotspot_17.0.15_6.tar.gz")
// macOS needs an identifier
identifier.set("u0012604.tictactoe." + appName)
// Optional: icon for macOS, as an ICNS file
macIcon.set(project.file("icons/logo.icns"))
}
register("macX64", Target.MacOs) {
architecture.set(Target.Architecture.X86_64)
jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_x64_mac_hotspot_17.0.15_6.tar.gz")
// macOS needs an identifier
identifier.set("u0012604.tictactoe." + appName)
// Optional: icon for macOS, as an ICNS file
macIcon.set(project.file("icons/logo.icns"))
}
register("winX64", Target.Windows) {
architecture.set(Target.Architecture.X86_64)
// Optional: icon for Windows, as a PNG
icon.set(project.file("icons/logo.png"))
jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_x64_windows_hotspot_17.0.15_6.zip")
// Uncomment the next line to show a console when the game runs, to print messages.
//useConsole.set(true)
}
}
}
// Equivalent to the jar task; here for compatibility with gdx-setup.
tasks.register('dist') {
dependsOn 'jar'
}
distributions {
main {
contents {
into('libs') {
project.configurations.runtimeClasspath.files.findAll { file ->
file.getName() != project.tasks.jar.outputs.files.singleFile.name
}.each { file ->
exclude file.name
}
}
}
}
}
startScripts.dependsOn(':lwjgl3:jar')
startScripts.classpath = project.tasks.jar.outputs.files
if(enableGraalNative == 'true') {
apply from: file("nativeimage.gradle")
}

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project(":lwjgl3") {
apply plugin: "org.graalvm.buildtools.native"
graalvmNative {
binaries {
main {
imageName = appName
mainClass = application.mainClass
requiredVersion = '23.0'
buildArgs.add("-march=compatibility")
jvmArgs.addAll("-Dfile.encoding=UTF8")
sharedLibrary = false
resources.autodetect()
}
}
}
run {
doNotTrackState("Running the app should not be affected by Graal.")
}
// Modified from https://lyze.dev/2021/04/29/libGDX-Internal-Assets-List/ ; thanks again, Lyze!
// This creates a resource-config.json file based on the contents of the assets folder (and the libGDX icons).
// This file is used by Graal Native to embed those specific files.
// This has to run before nativeCompile, so it runs at the start of an unrelated resource-handling command.
generateResourcesConfigFile.doFirst {
def assetsFolder = new File("${project.rootDir}/assets/")
def lwjgl3 = project(':lwjgl3')
def resFolder = new File("${lwjgl3.projectDir}/src/main/resources/META-INF/native-image/${lwjgl3.ext.appName}")
resFolder.mkdirs()
def resFile = new File(resFolder, "resource-config.json")
resFile.delete()
resFile.append(
"""{
"resources":{
"includes":[
{
"pattern": ".*(""")
// This adds every filename in the assets/ folder to a pattern that adds those files as resources.
fileTree(assetsFolder).each {
// The backslash-Q and backslash-E escape the start and end of a literal string, respectively.
resFile.append("\\\\Q${it.name}\\\\E|")
}
// We also match all of the window icon images this way and the font files that are part of libGDX.
resFile.append(
"""libgdx.+\\\\.png|lsans.+)"
}
]},
"bundles":[]
}"""
)
}
}

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@file:JvmName("Lwjgl3Launcher")
package u0012604.tictactoe.lwjgl3
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
import u0012604.tictactoe.Main
/** Launches the desktop (LWJGL3) application. */
fun main() {
// This handles macOS support and helps on Windows.
if (StartupHelper.startNewJvmIfRequired())
return
Lwjgl3Application(Main(), Lwjgl3ApplicationConfiguration().apply {
setTitle("NetworkedTicTacToe")
//// Vsync limits the frames per second to what your hardware can display, and helps eliminate
//// screen tearing. This setting doesn't always work on Linux, so the line after is a safeguard.
useVsync(true)
//// Limits FPS to the refresh rate of the currently active monitor, plus 1 to try to match fractional
//// refresh rates. The Vsync setting above should limit the actual FPS to match the monitor.
setForegroundFPS(Lwjgl3ApplicationConfiguration.getDisplayMode().refreshRate + 1)
//// If you remove the above line and set Vsync to false, you can get unlimited FPS, which can be
//// useful for testing performance, but can also be very stressful to some hardware.
//// You may also need to configure GPU drivers to fully disable Vsync; this can cause screen tearing.
setWindowedMode(640, 480)
//// You can change these files; they are in lwjgl3/src/main/resources/ .
//// They can also be loaded from the root of assets/ .
setWindowIcon(*(arrayOf(128, 64, 32, 16).map { "libgdx$it.png" }.toTypedArray()))
//// This should improve compatibility with Windows machines with buggy OpenGL drivers, Macs
//// with Apple Silicon that have to emulate compatibility with OpenGL anyway, and more.
//// This uses the dependency `com.badlogicgames.gdx:gdx-lwjgl3-angle` to function.
//// You can choose to remove the following line and the mentioned dependency if you want; they
//// are not intended for games that use GL30 (which is compatibility with OpenGL ES 3.0).
setOpenGLEmulation(Lwjgl3ApplicationConfiguration.GLEmulation.ANGLE_GLES20, 0, 0)
})
}

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/*
* Copyright 2020 damios
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at:
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//Note, the above license and copyright applies to this file only.
package u0012604.tictactoe.lwjgl3
import com.badlogic.gdx.Version
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3NativesLoader
import org.lwjgl.system.JNI
import org.lwjgl.system.macosx.LibC
import org.lwjgl.system.macosx.ObjCRuntime
import java.io.BufferedReader
import java.io.File
import java.io.InputStreamReader
import java.lang.management.ManagementFactory
import java.util.*
/**
* Adds some utilities to ensure that the JVM was started with the
* `-XstartOnFirstThread` argument, which is required on macOS for LWJGL 3
* to function. Also helps on Windows when users have names with characters from
* outside the Latin alphabet, a common cause of startup crashes.
*
* [Based on this java-gaming.org post by kappa](https://jvm-gaming.org/t/starting-jvm-on-mac-with-xstartonfirstthread-programmatically/57547)
* @author damios
*/
class StartupHelper private constructor() {
init {
throw UnsupportedOperationException()
}
companion object {
private const val JVM_RESTARTED_ARG = "jvmIsRestarted"
/**
* Starts a new JVM if the application was started on macOS without the
* `-XstartOnFirstThread` argument. This also includes some code for
* Windows, for the case where the user's home directory includes certain
* non-Latin-alphabet characters (without this code, most LWJGL3 apps fail
* immediately for those users). Returns whether a new JVM was started and
* thus no code should be executed.
*
* **Usage:**
*
* ```
* fun main() {
* if (StartupHelper.startNewJvmIfRequired(true)) return // This handles macOS support and helps on Windows.
* // after this is the actual main method code
* }
* ```
*
* @param redirectOutput
* whether the output of the new JVM should be rerouted to the
* old JVM, so it can be accessed in the same place; keeps the
* old JVM running if enabled
* @return whether a new JVM was started and thus no code should be executed
* in this one
*/
@JvmOverloads
fun startNewJvmIfRequired(redirectOutput: Boolean = true): Boolean {
val osName = System.getProperty("os.name").lowercase(Locale.ROOT)
if (!osName.contains("mac")) {
if (osName.contains("windows")) {
// Here, we are trying to work around an issue with how LWJGL3 loads its extracted .dll files.
// By default, LWJGL3 extracts to the directory specified by "java.io.tmpdir", which is usually the user's home.
// If the user's name has non-ASCII (or some non-alphanumeric) characters in it, that would fail.
// By extracting to the relevant "ProgramData" folder, which is usually "C:\ProgramData", we avoid this.
// We also temporarily change the "user.name" property to one without any chars that would be invalid.
// We revert our changes immediately after loading LWJGL3 natives.
val programData = System.getenv("ProgramData") ?: "C:\\Temp\\"
val prevTmpDir = System.getProperty("java.io.tmpdir", programData)
val prevUser = System.getProperty("user.name", "libGDX_User")
System.setProperty("java.io.tmpdir", "$programData/libGDX-temp")
System.setProperty("user.name", "User_${prevUser.hashCode()}_GDX${Version.VERSION}".replace('.', '_'))
Lwjgl3NativesLoader.load()
System.setProperty("java.io.tmpdir", prevTmpDir)
System.setProperty("user.name", prevUser)
}
return false
}
// There is no need for -XstartOnFirstThread on Graal native image
if (System.getProperty("org.graalvm.nativeimage.imagecode", "").isNotEmpty()) {
return false
}
// Checks if we are already on the main thread, such as from running via Construo.
val objcMsgSend = ObjCRuntime.getLibrary().getFunctionAddress("objc_msgSend")
val nsThread = ObjCRuntime.objc_getClass("NSThread")
val currentThread = JNI.invokePPP(nsThread, ObjCRuntime.sel_getUid("currentThread"), objcMsgSend)
val isMainThread = JNI.invokePPZ(currentThread, ObjCRuntime.sel_getUid("isMainThread"), objcMsgSend)
if (isMainThread) return false
val pid = LibC.getpid()
// check whether -XstartOnFirstThread is enabled
if ("1" == System.getenv("JAVA_STARTED_ON_FIRST_THREAD_$pid")) {
return false
}
// check whether the JVM was previously restarted
// avoids looping, but most certainly leads to a crash
if ("true" == System.getProperty(JVM_RESTARTED_ARG)) {
System.err.println(
"There was a problem evaluating whether the JVM was started with the -XstartOnFirstThread argument."
)
return false
}
// Restart the JVM with -XstartOnFirstThread
val jvmArgs = ArrayList<String?>()
val separator = System.getProperty("file.separator", "/")
// The following line is used assuming you target Java 8, the minimum for LWJGL3.
val javaExecPath = System.getProperty("java.home") + separator + "bin" + separator + "java"
// If targeting Java 9 or higher, you could use the following instead of the above line:
//String javaExecPath = ProcessHandle.current().info().command().orElseThrow();
if (!File(javaExecPath).exists()) {
System.err.println(
"A Java installation could not be found. If you are distributing this app with a bundled JRE, be sure to set the -XstartOnFirstThread argument manually!"
)
return false
}
jvmArgs.add(javaExecPath)
jvmArgs.add("-XstartOnFirstThread")
jvmArgs.add("-D$JVM_RESTARTED_ARG=true")
jvmArgs.addAll(ManagementFactory.getRuntimeMXBean().inputArguments)
jvmArgs.add("-cp")
jvmArgs.add(System.getProperty("java.class.path"))
var mainClass = System.getenv("JAVA_MAIN_CLASS_$pid")
if (mainClass == null) {
val trace = Thread.currentThread().stackTrace
mainClass = if (trace.isNotEmpty()) {
trace[trace.size - 1].className
} else {
System.err.println("The main class could not be determined.")
return false
}
}
jvmArgs.add(mainClass)
try {
if (!redirectOutput) {
val processBuilder = ProcessBuilder(jvmArgs)
processBuilder.start()
} else {
val process = ProcessBuilder(jvmArgs)
.redirectErrorStream(true).start()
val processOutput = BufferedReader(
InputStreamReader(process.inputStream)
)
var line: String?
while (processOutput.readLine().also { line = it } != null) {
println(line)
}
process.waitFor()
}
} catch (e: Exception) {
System.err.println("There was a problem restarting the JVM")
e.printStackTrace()
}
return true
}
}
}

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