Finish the Simple Game Extended section
This commit is contained in:
@@ -1,16 +1,16 @@
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package com.badlogic.drop.android
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import android.os.Bundle
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import com.badlogic.drop.Drop
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import com.badlogic.gdx.backends.android.AndroidApplication
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import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
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import com.badlogic.drop.Main
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/** Launches the Android application. */
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class AndroidLauncher : AndroidApplication() {
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override fun onCreate(savedInstanceState: Bundle?) {
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super.onCreate(savedInstanceState)
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initialize(Main(), AndroidApplicationConfiguration().apply {
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initialize(Drop(), AndroidApplicationConfiguration().apply {
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// Configure your application here.
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useImmersiveMode = true // Recommended, but not required.
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})
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@@ -7,14 +7,19 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.utils.viewport.FitViewport
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class Drop : Game() {
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val batch: SpriteBatch = SpriteBatch()
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val viewport: FitViewport = FitViewport(8f, 5f) // We put viewport above font for the .appy scope function
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val font: BitmapFont = BitmapFont().apply {
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setUseIntegerPositions(false)
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data.scale(viewport.worldHeight / Gdx.graphics.height)
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}
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lateinit var batch: SpriteBatch
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lateinit var font: BitmapFont
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//lateinit var viewport: FitViewport // Use camera instead of viewport
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override fun create(): Unit {
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batch = SpriteBatch()
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//viewport = FitViewport(8f, 5f)
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/*font = BitmapFont().apply {
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setUseIntegerPositions(false)
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data.scale(viewport.worldHeight / Gdx.graphics.height)
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}*/
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font = BitmapFont()
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this.screen = MainMenuScreen(this)
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}
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@@ -1,34 +1,146 @@
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package com.badlogic.drop
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Screen
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.Gdx.audio
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.Sprite
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import com.badlogic.gdx.math.MathUtils
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import com.badlogic.gdx.math.Rectangle
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import com.badlogic.gdx.math.Vector2
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import com.badlogic.gdx.math.Vector3
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import com.badlogic.gdx.utils.ScreenUtils
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import ktx.assets.toInternalFile
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class GameScreen(val game: Drop) : Screen {
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val camera = OrthographicCamera().apply { setToOrtho(false, 800f, 480f) }
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val backgroundTexture = Texture("background.png")
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val bucketTexture = Texture("bucket.png")
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val dropTexture = Texture("drop.png")
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val dropSound = audio.newSound("drop.mp3".toInternalFile())
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val music = audio.newMusic("music.mp3".toInternalFile()).apply {
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isLooping = true
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volume = 0.5f
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}
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val bucketSprite = Sprite(bucketTexture).apply { setSize(64f, 64f) }
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val touchPos = Vector3()
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val dropSprites = mutableListOf<Sprite>()
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val dropSpeed = -128f
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var dropTimer = 0f
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val bucketRectangle = Rectangle()
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val dropRectangle = Rectangle()
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var dropsGathered = 0
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class GameScreen(val newGame: Drop) : Screen {
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override fun show() {
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TODO("Not yet implemented")
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music.play()
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}
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override fun render(delta: Float) {
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TODO("Not yet implemented")
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input()
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logic()
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draw()
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}
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override fun resize(width: Int, height: Int) {
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TODO("Not yet implemented")
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private fun input() {
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val speed = 4f
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val delta: Float = Gdx.graphics.deltaTime
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if (Gdx.input.isKeyPressed(Input.Keys.RIGHT)) {
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bucketSprite.translateX(speed * delta)
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}
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if (Gdx.input.isKeyPressed(Input.Keys.LEFT)) {
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bucketSprite.translateX(-speed * delta)
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}
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if (Gdx.input.isTouched) {
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touchPos.set(Gdx.input.x.toFloat(), Gdx.input.y.toFloat(), 0f)
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camera.unproject(touchPos)
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bucketSprite.setCenterX(touchPos.x)
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}
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}
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override fun pause() {
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TODO("Not yet implemented")
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private fun logic() {
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val worldWidth: Float = camera.viewportWidth
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val worldHeight: Float = camera.viewportHeight
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val bucketWidth: Float = bucketSprite.width
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val bucketHeight: Float = bucketSprite.height
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val delta: Float = Gdx.graphics.deltaTime
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bucketSprite.x = MathUtils.clamp(bucketSprite.x, 0f, worldWidth - bucketWidth)
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bucketRectangle.set(bucketSprite.x, bucketSprite.y, bucketWidth, bucketHeight)
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for (dropSprite in dropSprites.reversed()) {
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val dropWidth: Float = dropSprite.width
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val dropHeight: Float = dropSprite.height
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dropSprite.translateY(dropSpeed * delta * (MathUtils.clamp((dropsGathered.toFloat() + 1f) / 5f, 1f, Float.MAX_VALUE)))
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dropRectangle.set(dropSprite.x, dropSprite.y, dropWidth, dropHeight)
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if (dropSprite.y < -dropHeight) dropSprites.remove(dropSprite)
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else if (bucketRectangle.overlaps(dropRectangle)) {
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dropsGathered++
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dropSprites.remove(dropSprite)
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dropSound.play()
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}
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}
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dropTimer += delta
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if (dropTimer > 1f) {
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dropTimer = 0f
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createDroplet()
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}
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}
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override fun resume() {
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TODO("Not yet implemented")
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private fun draw() {
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ScreenUtils.clear(Color.BLACK)
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camera.update()
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game.batch.projectionMatrix = camera.combined
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game.batch.begin()
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val worldWidth: Float = camera.viewportWidth
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val worldHeight: Float = camera.viewportHeight
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game.batch.draw(backgroundTexture, 0f, 0f, worldWidth, worldHeight)
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bucketSprite.draw(game.batch)
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game.font.draw(game.batch, "Drops collected: $dropsGathered", 0f, worldHeight)
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for (dropSprite in dropSprites) dropSprite.draw(game.batch)
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game.batch.end()
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}
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override fun hide() {
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TODO("Not yet implemented")
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private fun createDroplet() {
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val dropWidth = 64f
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val dropHeight = 64f
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val worldWidth: Float = camera.viewportWidth
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val worldHeight: Float = camera.viewportHeight
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val dropSprite = Sprite(dropTexture).apply {
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setSize(dropWidth, dropHeight)
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x = MathUtils.random(0f, worldWidth - dropWidth)
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y = worldHeight
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}
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dropSprites.add(dropSprite)
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}
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override fun resize(width: Int, height: Int) = Unit
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override fun pause() = Unit
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override fun resume() = Unit
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override fun hide() = Unit
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override fun dispose() {
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TODO("Not yet implemented")
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backgroundTexture.dispose()
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dropSound.dispose()
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music.dispose()
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dropTexture.dispose()
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bucketTexture.dispose()
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}
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}
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@@ -1,138 +0,0 @@
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package com.badlogic.drop
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Gdx.audio
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import com.badlogic.gdx.audio.Music
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import com.badlogic.gdx.audio.Sound
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.Texture.TextureFilter.Linear
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import com.badlogic.gdx.graphics.g2d.Sprite
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.math.MathUtils
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import com.badlogic.gdx.math.Rectangle
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import com.badlogic.gdx.math.Vector2
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import com.badlogic.gdx.utils.ScreenUtils
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import com.badlogic.gdx.utils.viewport.FitViewport
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import ktx.app.KtxGame
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import ktx.app.KtxScreen
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import ktx.assets.disposeSafely
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import ktx.assets.toInternalFile
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import ktx.async.KtxAsync
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import ktx.graphics.use
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class Main : KtxGame<KtxScreen>() {
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override fun create() {
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KtxAsync.initiate()
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addScreen(FirstScreen())
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setScreen<FirstScreen>()
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}
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class FirstScreen : KtxScreen {
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private val backgroundTexture: Texture = Texture("background.png".toInternalFile(), true).apply { setFilter(Linear, Linear) }
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private val bucketTexture: Texture = Texture("bucket.png".toInternalFile(), true).apply { setFilter(Linear, Linear) }
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private val dropTexture: Texture = Texture("drop.png".toInternalFile(), true).apply { setFilter(Linear, Linear) }
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private val dropSound: Sound = audio.newSound("drop.mp3".toInternalFile())
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private val music: Music = audio.newMusic("music.mp3".toInternalFile()).apply {
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isLooping = true
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volume = 0.5f
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play()
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}
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private val bucketSprite: Sprite = Sprite(bucketTexture).apply { setSize(1f, 1f) }
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private val image = Texture("logo.png".toInternalFile(), true).apply { setFilter(Linear, Linear) }
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private val batch = SpriteBatch()
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private val viewport = FitViewport(8f, 5f)
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private var touchPos: Vector2 = Vector2()
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private var dropletSpriteList: MutableList<Sprite> = mutableListOf()
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private var dropTimer: Float = 0f
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private val bucketRectangle: Rectangle = Rectangle()
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private val dropletRectangle: Rectangle = Rectangle()
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override fun resize(width: Int, height: Int) {
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viewport.update(width, height, true)
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}
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override fun render(delta: Float) {
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input()
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logic()
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draw()
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}
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override fun dispose() {
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image.disposeSafely()
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batch.disposeSafely()
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}
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private fun input() {
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if (Gdx.input.isTouched) {
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touchPos.set(Gdx.input.x.toFloat(), Gdx.input.y.toFloat())
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viewport.unproject(touchPos)
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bucketSprite.setCenterX(touchPos.x)
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}
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}
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private fun logic() {
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val worldWidth: Float = viewport.worldWidth
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bucketSprite.x = MathUtils.clamp(bucketSprite.x, 0f, worldWidth - bucketSprite.width)
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val delta: Float = Gdx.graphics.deltaTime
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bucketRectangle.set(bucketSprite.x, bucketSprite.y, bucketSprite.width, bucketSprite.height)
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for (sprite in dropletSpriteList.reversed()) {
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sprite.translateY(-2f * delta)
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dropletRectangle.set(sprite.x, sprite.y, sprite.width, sprite.height)
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if (sprite.y < -sprite.height) dropletSpriteList.remove(sprite)
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else if (bucketRectangle.overlaps(dropletRectangle)) {
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dropletSpriteList.remove(sprite)
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dropSound.play()
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}
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}
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dropTimer += delta
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if (dropTimer >= 1f)
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{
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dropTimer = 0f
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dropletSpriteList.add(createDroplet())
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}
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//Gdx.app.log("Droplets", dropletSpriteList.size.toString() + " in List")
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}
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private fun draw() {
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ScreenUtils.clear(Color.BLACK)
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viewport.apply()
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batch.setProjectionMatrix(viewport.camera.combined)
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batch.use {
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it.draw(backgroundTexture, 0f, 0f, viewport.worldWidth, viewport.worldHeight)
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for (s in dropletSpriteList) {
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s.draw(it)
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}
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bucketSprite.draw(it)
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}
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}
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private fun createDroplet(): Sprite {
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val dropWidth: Float = 1f
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val dropHeight: Float = 1f
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val worldWidth: Float = viewport.worldWidth
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val worldHeight: Float = viewport.worldHeight
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val dropSprite: Sprite = Sprite(dropTexture).apply {
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setSize(dropWidth, dropHeight)
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x = MathUtils.random(0f, worldWidth - dropWidth)
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y = worldHeight //- dropHeight // Spawn droplet above world for cleaner transition in?
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} // We don't add the object to the set here because apply is really meant for doing stuff with members
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return dropSprite
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}
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}
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}
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@@ -3,26 +3,30 @@ package com.badlogic.drop
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import com.badlogic.gdx.Screen
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.utils.ScreenUtils
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class MainMenuScreen(val newGame: Drop) : Screen {
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class MainMenuScreen(val game: Drop) : Screen {
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private val camera = OrthographicCamera()
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val game: Drop = newGame
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override fun show() {
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TODO("Not yet implemented")
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init {
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camera.setToOrtho(false, 800f, 480f)
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}
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override fun show() = Unit
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override fun render(delta: Float) {
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ScreenUtils.clear(Color.BLACK)
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game.viewport.apply()
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game.batch.projectionMatrix = game.viewport.camera.combined
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//game.viewport.apply()
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//game.batch.projectionMatrix = game.viewport.camera.combined
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camera.update()
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game.batch.projectionMatrix = camera.combined
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game.batch.begin()
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game.font.draw(game.batch, "Wekcine to Drop!!!", 1f, 1.5f)
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game.font.draw(game.batch, "Tap anywhere to begin!", 1f, 1f)
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game.font.draw(game.batch, "Welcome to Drop!!!", 100f, 150f)
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game.font.draw(game.batch, "Tap anywhere to begin!", 100f, 100f)
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game.batch.end()
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@@ -32,23 +36,13 @@ class MainMenuScreen(val newGame: Drop) : Screen {
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}
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override fun resize(width: Int, height: Int) {
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TODO("Not yet implemented")
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}
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override fun resize(width: Int, height: Int) = Unit
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override fun pause() {
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TODO("Not yet implemented")
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}
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override fun pause() = Unit
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override fun resume() {
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TODO("Not yet implemented")
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}
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override fun resume() = Unit
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override fun hide() {
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TODO("Not yet implemented")
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}
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override fun hide() = Unit
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override fun dispose() {
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TODO("Not yet implemented")
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}
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override fun dispose() = Unit
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}
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Reference in New Issue
Block a user