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18 changed files with 8009 additions and 496 deletions

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@@ -1,21 +0,0 @@
package com.iofferyoutea.WitchQueen
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.BitmapFont
import com.badlogic.gdx.scenes.scene2d.ui.Container
import com.badlogic.gdx.scenes.scene2d.ui.TextButton
import com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
import ktx.assets.toInternalFile
open class Button(val upTexturePath: String, val downTexturePath: String, val fontPath: String, val defaultText: String = "New Button", val useDefaultFont: Boolean = true, val fontScale: Float = 1f) {
val buttonText = defaultText
val buttonUp = TextureRegionDrawable(Texture(upTexturePath))
val buttonDown = TextureRegionDrawable(Texture(downTexturePath))
val buttonFont = (if (useDefaultFont) BitmapFont() else BitmapFont(fontPath.toInternalFile())).apply { data.scale(fontScale) }
val buttonStyle = TextButtonStyle().apply { up = buttonUp; down = buttonDown; font = buttonFont }
val button = TextButton(defaultText, buttonStyle)
val container = Container<TextButton>(button)
}

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@@ -0,0 +1,6 @@
package com.iofferyoutea.WitchQueen
class Client(val hostAddress: String, val hostPort: Int, val playerProfile: PlayerProfile) {
val preparedItems: MutableList<Int> = mutableListOf(0, 0, 0, 0) // Item ID. 0 for no item
lateinit var map: Map
}

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@@ -0,0 +1,4 @@
package com.iofferyoutea.WitchQueen
class Game(val clients: Array<Client>) {
}

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@@ -1,11 +0,0 @@
package com.iofferyoutea.WitchQueen
import ktx.app.KtxScreen
import ktx.app.clearScreen
class GameScreen(val players: List<Player>, val map: Map) : KtxScreen {
override fun render(delta: Float) {
super.render(delta)
clearScreen(0.15f, 0.15f, 0.3f)
}
}

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@@ -1,40 +0,0 @@
package com.iofferyoutea.WitchQueen
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Net
class Lobby {
//val localServers: MutableSetOf<String> = setOf<String>() <-- HashSet?
//val localPlayer: Player = <-- Should be local player. Has all their items etc.
//val lobby: MutableList<Player> = listOf<Player>(localPlayer) <-- Limit to lobby size (2)?
val serverSocket = Gdx.net.newServerSocket(
Net.Protocol.TCP,
"127.0.0.1",
2864,
null
)
val clientSocket = Gdx.net.newClientSocket(
Net.Protocol.TCP,
"127.0.0.1", // <- This should be other servers address
2864, // <- This should be other servers port
null
)
val inputStream = clientSocket.inputStream
private fun findLocalServer() {
Gdx.app.log("Lobby", "Finding local server...")
}
private fun replayHasLocalServer(remoteAddress: String, remotePort: Int) {
Gdx.app.log("Lobby", "Pinged by another client. Informing that we have an open lobby...")
}
private fun connectToServer(ip: String, port: Int) { // String is the ideal type for ip because v6 uses letters too?
Gdx.app.log("Lobby", "Connecting to $ip on port $port...")
}
}

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@@ -14,14 +14,9 @@ import ktx.graphics.use
import java.lang.ref.WeakReference
class Main : KtxGame<KtxScreen>() {
//val mainMenu = MainMenu()
//val screenManager = ScreenManager.apply { switchScreen(mainMenu) }
override fun create() {
KtxAsync.initiate()
// addScreen(FirstScreen())
// setScreen<FirstScreen>()
addScreen(MainMenu())
setScreen<MainMenu>()
}

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@@ -2,242 +2,57 @@ package com.iofferyoutea.WitchQueen
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.Batch
import com.badlogic.gdx.graphics.g2d.BitmapFont
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g3d.ModelCache
import com.badlogic.gdx.scenes.scene2d.InputEvent
import com.badlogic.gdx.scenes.scene2d.Stage
import com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
import com.badlogic.gdx.scenes.scene2d.ui.Container
import com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
import com.badlogic.gdx.scenes.scene2d.ui.ImageButton
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.scenes.scene2d.ui.TextButton
import com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener
import com.badlogic.gdx.scenes.scene2d.ui.Value
import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
import com.badlogic.gdx.utils.Logger
import com.badlogic.gdx.utils.Scaling
import com.badlogic.gdx.utils.viewport.ScreenViewport
import com.badlogic.gdx.utils.viewport.StretchViewport
import com.badlogic.gdx.utils.viewport.Viewport
import ktx.actors.centerPosition
import ktx.actors.setPosition
import ktx.actors.stage
import ktx.app.KtxScreen
import ktx.app.clearScreen
import javax.swing.text.View
class MainMenu : KtxScreen {
val myTable = Table().apply {
debug = true
setFillParent(true)
}
val myStage = Stage().apply {
Gdx.input.inputProcessor = this
addActor(myTable)
// We need this to get the size of the table later
//myTable.setSize(viewport.screenWidth.toFloat(), viewport.screenHeight.toFloat())
}
val stage = Stage()
//region Map Button
val mapButtonStyle = ImageButton.ImageButtonStyle(
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png"))
)
val mapButton = ImageButton(mapButtonStyle).apply {
myTable.add(this)
myTable.getCell<ImageButton>(this)
}
//endregion
val table = Table()
var tableWidthPadAmount = 0.8f
var tableHeightPadAmount = 0.8f
//endregion
//region Player Buttons
// Local Player
// Remote Player
val remotePlayerButton = PlayerButton().apply {
myTable.row()
myTable.add(this.playerGroup)
myTable.getCell<HorizontalGroup>(this.playerGroup) // You've got to size the sub actors!
}
//region Play Buttons
val casualButtonStyle = TextButton.TextButtonStyle(
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default_flipped.png")),
TextureRegionDrawable(Texture("default.png")),
//region Buttons
val defaultButtonTrd = TextureRegionDrawable(Texture("default.png"))
val flippedDefaultButtonTrd = TextureRegionDrawable(Texture("default_flipped.png"))
val defaultTextButtonStyle = TextButton.TextButtonStyle (
defaultButtonTrd,
flippedDefaultButtonTrd,
defaultButtonTrd,
BitmapFont()
)
val casualButton = TextButton("Casual", casualButtonStyle)
val competitiveButtonStyle = TextButton.TextButtonStyle(
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
BitmapFont()
)
val competitiveButton = TextButton("Competitive", competitiveButtonStyle)
// We need to wrap the play buttons in a group so they only take up 1 column
val playButtonGroup = HorizontalGroup().apply {
addActor(casualButton)
addActor(competitiveButton)
myTable.row()
myTable.add(this)
myTable.getCell<HorizontalGroup>(this)
}
val defaultButton = TextButton("Default Button", defaultTextButtonStyle)
//endregion
private fun update(delta: Float) {
if (casualButton.isPressed) {
Gdx.app.log("MainMenu", "Casual Button Pressed!")
}
}
override fun show() {
// Stage Setup
Gdx.input.inputProcessor = stage
stage.addActor(table)
// Table Setup
table.debug = true
table.setPosition(
stage.width * ((1 - tableWidthPadAmount) / 2),
stage.height * ((1 - tableHeightPadAmount) / 2)
) // This centres the table
table.setSize(stage.width * tableWidthPadAmount, stage.height * tableHeightPadAmount)
table.add(defaultButton).growX().height(Value.percentWidth(9f / 32f, table)) // We use a FreeTypeFontGenerator to do font sizing maybe?
}
override fun render(delta: Float) {
clearScreen(0.3f, 0.3f, 0.3f)
clearScreen(0f, 0f, 0f)
myStage.act(delta)
myStage.draw()
update(delta)
stage.act(delta)
stage.draw()
}
override fun dispose() {
myStage.dispose()
stage.dispose()
}
}
//class MainMenu : KtxScreen {
// val viewport = ScreenViewport().apply {
//
// }
//
// val table = Table().apply {
// setFillParent(true)
// debug = true
// }
// val stage = Stage(viewport).apply {
// Gdx.app.log("WitchQueen", "Width: " + viewport.screenWidth.toString() + " Height: " + viewport.screenHeight.toString())
//
// Gdx.input.inputProcessor = this
// addActor(table)
// }
//
// // Map Selection Button
//
// // Player Table
//// val inviteButton = Button(
//// "default.png",
//// "default_flipped.png",
//// "",
//// "Invite Player",
//// true,
//// 2f
//// ).apply {
//// table.add(this.button).size(1024f, 512f)
//// table.row()
//// }
//
// // Invite Player Button
// val playerPlaceholderButtonUp = TextureRegionDrawable(Texture("player-frame-up.png"))
// val playerPlaceholderButtonDown = TextureRegionDrawable(Texture("player-frame-down.png"))
// val playerPlaceholderButtonChecked = TextureRegionDrawable(Texture("player-frame-up.png"))
// val playerPlaceholderButtonStyle = ImageButton.ImageButtonStyle()
// .apply { up = playerPlaceholderButtonUp; down = playerPlaceholderButtonDown; checked = playerPlaceholderButtonChecked }
// val playerPlaceholderButton = ImageButton(playerPlaceholderButtonStyle)
// val playerPlaceholderContainer = Container<ImageButton>(playerPlaceholderButton).apply {
// width(viewport.screenWidth * 0.8f)
// height(((viewport.screenWidth * 0.8f) * 9f) / 32f) // container.width is 0. We need to work out the width again.
// padLeft(0f)
// }
//
// val player1TableButton = PlayerTableButton().apply { // These should only be collections no t buttons?
// container.width(viewport.screenWidth * 0.8f)
// container.height(500f)
// //container.height(((viewport.screenWidth * 0.8f) * 9f) / 32f) // container.width is 0. We need to work out the width again.
// container.padLeft(0f)
// }
// val player2TableButton = PlayerTableButton() // Since the collection contains the buttons we need anyway?
// val playerTableButtonCollection = VerticalGroup().apply {
// addActor(player1TableButton.container)
// addActor(playerPlaceholderContainer)
// table.add(this)
// table.row()
// }
//
// // Casual Button
// val casualButton = Button(
// "default.png",
// "default_flipped.png",
// "",
// "Casual",
// true,
// 2f
// ).apply { // Could probably do this in Button. Just take in width and aspect ratio and padding?
// container.width(viewport.screenWidth * 0.375f)
// container.height(((viewport.screenWidth * 0.375f) * 3f) / 4) // container.width is 0. We need to work out the width again.
// container.padLeft(viewport.screenWidth * 0.1f)
// }
//
// // Competitive Button
// val competitiveButton = Button(
// "default.png",
// "default_flipped.png",
// "",
// "Competitive",
// true,
// 2f
// ).apply {
// container.width(viewport.screenWidth * 0.375f)
// container.height(((viewport.screenWidth * 0.375f) * 3f) / 4) // container.width is 0. We need to work out the width again.
// container.padLeft(viewport.screenWidth * 0.05f)
// }
//
// val playButtonGroup = HorizontalGroup().apply {
// addActor(casualButton.container)
// addActor(competitiveButton.container)
//
// table.add(this).width(viewport.screenWidth.toFloat())
// }
//
// // Methods
// private fun processInput() {
// casualButton.button.addListener(object : ClickListener() {
// override fun touchUp(
// event: InputEvent?,
// x: Float,
// y: Float,
// pointer: Int,
// button: Int
// ) {
// Gdx.app.log("My Project", "Clicked!")
// //setScreen()
// }
// })
// }
//
// override fun resize(width: Int, height: Int) {
// super.resize(width, height)
// stage.viewport.update(width, height, true)
// }
//
// override fun render(delta: Float) {
// super.render(delta)
// clearScreen(0f, 255f, 0f)
//
// processInput()
//
// stage.act(delta)
// stage.draw()
// }
//
// override fun dispose() {
// stage.dispose()
// }
//}

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@@ -1,4 +1,6 @@
package com.iofferyoutea.WitchQueen
class Map {
class Map(val mapType: MapType) {
val rooms = Array(2) { Array<Room>(2) { Room(mapType) } } // We use an array instead of list i think
}

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@@ -0,0 +1,5 @@
package com.iofferyoutea.WitchQueen
enum class MapType {
DUNGEON, STREETS
}

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@@ -1,5 +1,10 @@
package com.iofferyoutea.WitchQueen
class Player {
val name = String()
enum class PlayerState {
IDLE, LOOTING, FIGHTING
}
class Player(val map: Map) {
var currentState = PlayerState.IDLE
val currentRoom = arrayOf(0, 0) // Make this a spawn room or something
}

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@@ -1,109 +0,0 @@
package com.iofferyoutea.WitchQueen
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.BitmapFont
import com.badlogic.gdx.scenes.scene2d.ui.Container
import com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
import com.badlogic.gdx.scenes.scene2d.ui.ImageButton
import com.badlogic.gdx.scenes.scene2d.ui.Label
import com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
class PlayerButton {
enum class STATE { EMPTY, CONNECTING, FILLED }
// Player Profile
val profileButtonStyle = ImageButton.ImageButtonStyle(
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png"))
)
val profileButton = ImageButton(profileButtonStyle)
// Player Username
val usernameStyle = Label.LabelStyle(BitmapFont(), Color.BLACK)
val username = Label("default", usernameStyle)
//region Player Items
val item1ButtonStyle = ImageButton.ImageButtonStyle(
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png"))
)
val item1Button = ImageButton(item1ButtonStyle)
val item2ButtonStyle = ImageButton.ImageButtonStyle(
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png"))
)
val item2Button = ImageButton(item2ButtonStyle)
val item3ButtonStyle = ImageButton.ImageButtonStyle(
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png"))
)
val item3Button = ImageButton(item3ButtonStyle)
val item4ButtonStyle = ImageButton.ImageButtonStyle(
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png"))
)
val item4Button = ImageButton(item4ButtonStyle)
//endregion
// Leave Lobby - Only shows for local player on local player's button
val leaveButtonStyle = ImageButton.ImageButtonStyle(
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png"))
)
val leaveButton = ImageButton(leaveButtonStyle)
// Kick Player - Only shows for local player on remote player's button
val kickButtonStyle = ImageButton.ImageButtonStyle(
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png")),
TextureRegionDrawable(Texture("default.png"))
)
val kickButton = ImageButton(kickButtonStyle)
val itemGroup = HorizontalGroup().apply {
addActor(item1Button)
addActor(item2Button)
addActor(item3Button)
addActor(item4Button)
}
val nameAndItemGroup = VerticalGroup().apply {
addActor(username)
addActor(itemGroup)
}
val playerGroup = HorizontalGroup().apply {
addActor(profileButton)
addActor(nameAndItemGroup)
addActor(kickButton)
}
}

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@@ -0,0 +1,7 @@
package com.iofferyoutea.WitchQueen
class PlayerProfile {
var iconPath = "default.png"
var username = "Default"
val availableItems: MutableList<Int> = mutableListOf() // Use Item IDs?
}

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@@ -1,65 +0,0 @@
package com.iofferyoutea.WitchQueen
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.BitmapFont
import com.badlogic.gdx.scenes.scene2d.ui.Button
import com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
import com.badlogic.gdx.scenes.scene2d.ui.Container
import com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
import com.badlogic.gdx.scenes.scene2d.ui.Image
import com.badlogic.gdx.scenes.scene2d.ui.Label
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
import ktx.assets.toInternalFile
class PlayerTableButton(val playerIconPath: String = "default.png", val newPlayerName: String = "PLAYER"):
Table() {
val playerIcon = Image(Texture(playerIconPath))
val playerNameStyle = Label.LabelStyle(BitmapFont("default.fnt".toInternalFile()), Color.WHITE)
val playerName = Label(newPlayerName, playerNameStyle)
// Change preparedItems and kickButton into actual buttons
var preparedItems: MutableList<Image> = mutableListOf( // We should use libGDX scene2d.ui List?
Image(Texture("prepared-item-frame.png")),
Image(Texture("prepared-item-frame.png")),
Image(Texture("prepared-item-frame.png")),
Image(Texture("prepared-item-frame.png"))
)
val preparedItemsGroup = HorizontalGroup().apply {
for (item in preparedItems) addActor(item)
}
val kickButton = Image(Texture("red-x.png"))
// Sub-table for Player/Items stack - Use VerticalGroup instead
// val playerPlusItemsStack = Table().apply {
// add(playerName)
// row()
// for (item in preparedItems) add(item)
// }
val playerLabelPlusItemsGroup = VerticalGroup().apply {
addActor(playerName)
addActor(preparedItemsGroup)
}
// Sub-table for the contents of the PlayerTableButton - Use HorizontalGroup instead
// val subTable = Table().apply {
// add(playerName, playerPlusItemsStack, kickButton)
// }
val componentCollection = HorizontalGroup().apply {
addActor(playerIcon)
addActor(playerLabelPlusItemsGroup)
addActor(kickButton)
}
// Base Button stuff
val buttonUp = TextureRegionDrawable(Texture("transparent.png"))
val buttonDown = TextureRegionDrawable(Texture("transparent.png"))
val buttonChecked = TextureRegionDrawable(Texture("transparent.png"))
val buttonStyle = ButtonStyle().apply { up = buttonUp; down = buttonDown; checked = buttonChecked }
val button = Button(componentCollection, buttonStyle)
val container = Container<HorizontalGroup>(componentCollection)
}

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@@ -1,4 +0,0 @@
package com.iofferyoutea.WitchQueen
class PlayerTablePlaceholderButton {
}

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@@ -0,0 +1,12 @@
package com.iofferyoutea.WitchQueen
enum class RoomActivity {
EMPTY, LOOT, FIGHT
}
class Room(val mapType: MapType) {
var availableActivities: MutableList<RoomActivity> = mutableListOf()
init {
// Generate Room in this init block!
}
}

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@@ -1,22 +0,0 @@
package com.iofferyoutea.WitchQueen
import com.badlogic.gdx.Gdx
import kotlinx.coroutines.*
import ktx.app.KtxScreen
import java.lang.ref.WeakReference
object ScreenManager {
var currentScreen: WeakReference<KtxScreen>? = null
val screens: MutableSet<WeakReference<KtxScreen>> = mutableSetOf<WeakReference<KtxScreen>>() // Does this need to be mutable?
fun switchScreen(newScreen: WeakReference<KtxScreen>): Boolean {
if (!screens.contains(newScreen)) {
Gdx.app.log("ScreenManager", "newScreen not found in screens. Adding...")
screens.add(newScreen)
}
currentScreen = screens.find { it == newScreen }
return currentScreen != null
}
}