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mobile-and-multiplayer/Formative Assessment/Formative Assessment.md

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Outline

  1. Gameplay
    1. Co-Op
    2. Competitive
    3. Combat
    4. The Witch

Gameplay

The game will be played with the phone held vertically. The game will be a roguelite with a both a cooperative and a competitive game mode.

Players must enter a dungeon with another player in order to kill The Witch. They may enter with some prepared items in Co-op, but will be going in without in the competitive game mode.

Upon entering a room, the player will be given some options. If there are enemies, they will be given the option to fight them. They will be given the option to search clutter if it exists within the room. Any chests can be looted with additional chests maybe reviled behind clutter. All of these activities can reward equipment that can be used in future fights/games.

After the player determines they have sufficiently cleared the room they can pick adjacent rooms. Players can end up meeting each other if they end up picking the same room. Players may group up and take rooms together. In co-op this will result in the loot being split. In competitive this will result in the person who initiated the action, if it was searching clutter or looting a chest, or dealt the final blow (maybe dice roll instead) in a combat encounter.

Co-Op

Players will be allowed to bring prepared items, such as potions, and must work with their partner to scour the dungeon in order to get powerful enough to kill The Witch. Some collected loot can be taken back and used in future runs if the players were not able to finish a run completely.

Players may be resurrected at certain interactable that may spawn randomly in rooms.

Competitive

Players must be quick but careful when doing a competitive run. The first person to kill The Witch wins.

Once a player is dead they are removed from the game. The final player can make it to the end and kill The Witch for a greater reward.

Combat

Upon entering a combat encounter the options available to the Player will change to reflect the actions they can take. They will be given the option to flee. This will take them to an adjacent room with all unclaimed loot in the previous room now locked to them (not chance based). Players will also have the option to attack with a certain action. If the enemy is shielded, the Player can use a shield-break attack. If the enemy is weak to fire they may use a fire attack if they have one etc. Attack options will depend on the players equipment.

The Witch

The Witch is the ultimate fight in a run. They will test the Player's breadth of held equipment. If the Player(s) do not have the equipment capable of taking down The Witch they will find the fight very difficult.

Players will be allowed to run and keep all the collected equipment should they manage to escape (Chance based?).

See Idea Whiteboard for more details. A PNG version and an SVG Version are also available.