Re-create main menu buttons
This commit is contained in:
1422
Excalidraw/Drawing 2026-03-03 16.04.17.excalidraw.md
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1422
Excalidraw/Drawing 2026-03-03 16.04.17.excalidraw.md
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,11 @@
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package com.iofferyoutea.WitchQueen
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import ktx.app.KtxScreen
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import ktx.app.clearScreen
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class GameScreen(val players: List<Player>, val map: Map) : KtxScreen {
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override fun render(delta: Float) {
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super.render(delta)
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clearScreen(0.15f, 0.15f, 0.3f)
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}
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}
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@@ -1,5 +1,6 @@
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package com.iofferyoutea.WitchQueen
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import com.badlogic.gdx.Game
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.Texture.TextureFilter.Linear
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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@@ -10,8 +11,12 @@ import ktx.assets.disposeSafely
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import ktx.assets.toInternalFile
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import ktx.async.KtxAsync
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import ktx.graphics.use
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import java.lang.ref.WeakReference
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class Main : KtxGame<KtxScreen>() {
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//val mainMenu = MainMenu()
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//val screenManager = ScreenManager.apply { switchScreen(mainMenu) }
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override fun create() {
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KtxAsync.initiate()
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@@ -2,12 +2,15 @@ package com.iofferyoutea.WitchQueen
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.BitmapFont
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import com.badlogic.gdx.scenes.scene2d.InputEvent
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import com.badlogic.gdx.scenes.scene2d.Stage
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import com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
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import com.badlogic.gdx.scenes.scene2d.ui.Container
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import com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
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import com.badlogic.gdx.scenes.scene2d.ui.ImageButton
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton
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import com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
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import com.badlogic.gdx.scenes.scene2d.utils.ClickListener
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import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
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@@ -20,119 +23,201 @@ import ktx.app.KtxScreen
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import ktx.app.clearScreen
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class MainMenu : KtxScreen {
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val viewport = ScreenViewport().apply {
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}
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val table = Table().apply {
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setFillParent(true)
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val myTable = Table().apply {
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debug = true
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setFillParent(true)
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}
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val stage = Stage(viewport).apply {
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Gdx.app.log("WitchQueen", "Width: " + viewport.screenWidth.toString() + " Height: " + viewport.screenHeight.toString())
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Gdx.input.inputProcessor = this
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addActor(table)
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val myStage = Stage().apply {
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addActor(myTable)
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}
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// Map Selection Button
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//region Map Button
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val mapButtonStyle = ImageButton.ImageButtonStyle(
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png"))
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)
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val mapButton = ImageButton(mapButtonStyle).apply {
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myTable.add(this)
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myTable.getCell<ImageButton>(this).padBottom(myStage.viewport.screenHeight * 0.05f) // Figure out how to centre
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}
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//endregion
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// Player Table
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// val inviteButton = Button(
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// "default.png",
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// "default_flipped.png",
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// "",
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// "Invite Player",
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// true,
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// 2f
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// ).apply {
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// table.add(this.button).size(1024f, 512f)
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// table.row()
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// }
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//region Player Buttons
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// Local Player
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// Remote Player
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val remotePlayerButton = PlayerButton().apply {
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myTable.row()
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myTable.add(this.playerGroup)
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myTable.getCell<HorizontalGroup>(this.playerGroup).padBottom(myStage.viewport.screenHeight * 0.05f) // You've got to size the sub actors!
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}
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//endregion
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// Invite Player Button
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val playerPlaceholderButtonUp = TextureRegionDrawable(Texture("player-frame-up.png"))
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val playerPlaceholderButtonDown = TextureRegionDrawable(Texture("player-frame-down.png"))
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val playerPlaceholderButtonChecked = TextureRegionDrawable(Texture("player-frame-up.png"))
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val playerPlaceholderButtonStyle = ImageButton.ImageButtonStyle()
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.apply { up = playerPlaceholderButtonUp; down = playerPlaceholderButtonDown; checked = playerPlaceholderButtonChecked }
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val playerPlaceholderButton = ImageButton(playerPlaceholderButtonStyle)
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val player1TableButton = PlayerTableButton() // These should only be collections no t buttons?
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val player2TableButton = PlayerTableButton() // Since the collection contains the buttons we need anyway?
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val playerTableButtonCollection = VerticalGroup().apply {
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addActor(player1TableButton.button)
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addActor(playerPlaceholderButton)
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table.add(this)
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table.row()
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//region Play Buttons
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val casualButtonStyle = TextButton.TextButtonStyle(
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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BitmapFont()
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)
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val casualButton = TextButton("Casual", casualButtonStyle).apply {
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myTable.row() // Start with a new row
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myTable.add(this)
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myTable.getCell<TextButton>(this)
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}
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// Casual Button
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val casualButton = Button(
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"default.png",
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"default_flipped.png",
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"",
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"Casual",
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true,
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2f
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).apply { // Could probably do this in Button. Just take in width and aspect ratio and padding?
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container.width(viewport.screenWidth * 0.375f)
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container.height(((viewport.screenWidth * 0.375f) * 3f) / 4) // container.width is 0. We need to work out the width again.
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container.padLeft(viewport.screenWidth * 0.1f)
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}
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// Competitive Button
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val competitiveButton = Button(
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"default.png",
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"default_flipped.png",
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"",
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"Competitive",
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true,
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2f
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).apply {
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container.width(viewport.screenWidth * 0.375f)
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container.height(((viewport.screenWidth * 0.375f) * 3f) / 4) // container.width is 0. We need to work out the width again.
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container.padLeft(viewport.screenWidth * 0.05f)
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}
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val playButtonGroup = HorizontalGroup().apply {
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addActor(casualButton.container)
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addActor(competitiveButton.container)
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table.add(this).width(viewport.screenWidth.toFloat())
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}
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// Methods
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private fun processInput() {
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casualButton.button.addListener(object : ClickListener() {
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override fun touchUp(
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event: InputEvent?,
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x: Float,
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y: Float,
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pointer: Int,
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button: Int
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) {
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Gdx.app.log("My Project", "Clicked!")
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}
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})
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}
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override fun resize(width: Int, height: Int) {
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super.resize(width, height)
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stage.viewport.update(width, height, true)
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val competitiveButtonStyle = TextButton.TextButtonStyle(
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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BitmapFont()
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)
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val competitiveButton = TextButton("Competitive", competitiveButtonStyle).apply {
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myTable.add(this)
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myTable.getCell<TextButton>(this).padLeft(myStage.viewport.screenWidth * 0.1f)
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}
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//endregion
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override fun render(delta: Float) {
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super.render(delta)
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clearScreen(0f, 255f, 0f)
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clearScreen(0.3f, 0.3f, 0.3f)
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processInput()
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stage.act(delta)
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stage.draw()
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myStage.act(delta)
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myStage.draw()
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}
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override fun dispose() {
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stage.dispose()
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myStage.dispose()
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}
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}
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//class MainMenu : KtxScreen {
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// val viewport = ScreenViewport().apply {
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//
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// }
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//
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// val table = Table().apply {
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// setFillParent(true)
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// debug = true
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// }
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// val stage = Stage(viewport).apply {
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// Gdx.app.log("WitchQueen", "Width: " + viewport.screenWidth.toString() + " Height: " + viewport.screenHeight.toString())
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//
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// Gdx.input.inputProcessor = this
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// addActor(table)
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// }
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//
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// // Map Selection Button
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//
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// // Player Table
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//// val inviteButton = Button(
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//// "default.png",
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//// "default_flipped.png",
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//// "",
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//// "Invite Player",
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//// true,
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//// 2f
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//// ).apply {
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//// table.add(this.button).size(1024f, 512f)
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//// table.row()
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//// }
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//
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// // Invite Player Button
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// val playerPlaceholderButtonUp = TextureRegionDrawable(Texture("player-frame-up.png"))
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// val playerPlaceholderButtonDown = TextureRegionDrawable(Texture("player-frame-down.png"))
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// val playerPlaceholderButtonChecked = TextureRegionDrawable(Texture("player-frame-up.png"))
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// val playerPlaceholderButtonStyle = ImageButton.ImageButtonStyle()
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// .apply { up = playerPlaceholderButtonUp; down = playerPlaceholderButtonDown; checked = playerPlaceholderButtonChecked }
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// val playerPlaceholderButton = ImageButton(playerPlaceholderButtonStyle)
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// val playerPlaceholderContainer = Container<ImageButton>(playerPlaceholderButton).apply {
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// width(viewport.screenWidth * 0.8f)
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// height(((viewport.screenWidth * 0.8f) * 9f) / 32f) // container.width is 0. We need to work out the width again.
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// padLeft(0f)
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// }
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//
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// val player1TableButton = PlayerTableButton().apply { // These should only be collections no t buttons?
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// container.width(viewport.screenWidth * 0.8f)
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// container.height(500f)
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// //container.height(((viewport.screenWidth * 0.8f) * 9f) / 32f) // container.width is 0. We need to work out the width again.
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// container.padLeft(0f)
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// }
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// val player2TableButton = PlayerTableButton() // Since the collection contains the buttons we need anyway?
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// val playerTableButtonCollection = VerticalGroup().apply {
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// addActor(player1TableButton.container)
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// addActor(playerPlaceholderContainer)
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// table.add(this)
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// table.row()
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// }
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//
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// // Casual Button
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// val casualButton = Button(
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// "default.png",
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// "default_flipped.png",
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// "",
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// "Casual",
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// true,
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// 2f
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// ).apply { // Could probably do this in Button. Just take in width and aspect ratio and padding?
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// container.width(viewport.screenWidth * 0.375f)
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// container.height(((viewport.screenWidth * 0.375f) * 3f) / 4) // container.width is 0. We need to work out the width again.
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// container.padLeft(viewport.screenWidth * 0.1f)
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// }
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//
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// // Competitive Button
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// val competitiveButton = Button(
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// "default.png",
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// "default_flipped.png",
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// "",
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// "Competitive",
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// true,
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// 2f
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// ).apply {
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// container.width(viewport.screenWidth * 0.375f)
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// container.height(((viewport.screenWidth * 0.375f) * 3f) / 4) // container.width is 0. We need to work out the width again.
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// container.padLeft(viewport.screenWidth * 0.05f)
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// }
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//
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// val playButtonGroup = HorizontalGroup().apply {
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// addActor(casualButton.container)
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// addActor(competitiveButton.container)
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//
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// table.add(this).width(viewport.screenWidth.toFloat())
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// }
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//
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// // Methods
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// private fun processInput() {
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// casualButton.button.addListener(object : ClickListener() {
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// override fun touchUp(
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// event: InputEvent?,
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// x: Float,
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// y: Float,
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// pointer: Int,
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// button: Int
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// ) {
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// Gdx.app.log("My Project", "Clicked!")
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// //setScreen()
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// }
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// })
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// }
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//
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// override fun resize(width: Int, height: Int) {
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// super.resize(width, height)
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// stage.viewport.update(width, height, true)
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// }
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//
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// override fun render(delta: Float) {
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// super.render(delta)
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// clearScreen(0f, 255f, 0f)
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//
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// processInput()
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//
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// stage.act(delta)
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// stage.draw()
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// }
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//
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// override fun dispose() {
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// stage.dispose()
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// }
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//}
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@@ -0,0 +1,4 @@
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package com.iofferyoutea.WitchQueen
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class Map {
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}
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@@ -0,0 +1,5 @@
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package com.iofferyoutea.WitchQueen
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class Player {
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val name = String()
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}
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@@ -0,0 +1,109 @@
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package com.iofferyoutea.WitchQueen
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.BitmapFont
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import com.badlogic.gdx.scenes.scene2d.ui.Container
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import com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
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import com.badlogic.gdx.scenes.scene2d.ui.ImageButton
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import com.badlogic.gdx.scenes.scene2d.ui.Label
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import com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
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import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
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class PlayerButton {
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enum class STATE { EMPTY, CONNECTING, FILLED }
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// Player Profile
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val profileButtonStyle = ImageButton.ImageButtonStyle(
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png"))
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)
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val profileButton = ImageButton(profileButtonStyle)
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// Player Username
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val usernameStyle = Label.LabelStyle(BitmapFont(), Color.BLACK)
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val username = Label("default", usernameStyle)
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//region Player Items
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val item1ButtonStyle = ImageButton.ImageButtonStyle(
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png"))
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)
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val item1Button = ImageButton(item1ButtonStyle)
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val item2ButtonStyle = ImageButton.ImageButtonStyle(
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png"))
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)
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val item2Button = ImageButton(item2ButtonStyle)
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val item3ButtonStyle = ImageButton.ImageButtonStyle(
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png"))
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)
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val item3Button = ImageButton(item3ButtonStyle)
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val item4ButtonStyle = ImageButton.ImageButtonStyle(
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png"))
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)
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val item4Button = ImageButton(item4ButtonStyle)
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//endregion
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// Leave Lobby - Only shows for local player on local player's button
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val leaveButtonStyle = ImageButton.ImageButtonStyle(
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
|
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png"))
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)
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val leaveButton = ImageButton(leaveButtonStyle)
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// Kick Player - Only shows for local player on remote player's button
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val kickButtonStyle = ImageButton.ImageButtonStyle(
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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||||
TextureRegionDrawable(Texture("default.png")),
|
||||
TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png"))
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)
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val kickButton = ImageButton(kickButtonStyle)
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val itemGroup = HorizontalGroup().apply {
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addActor(item1Button)
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addActor(item2Button)
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addActor(item3Button)
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addActor(item4Button)
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}
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||||
|
||||
val nameAndItemGroup = VerticalGroup().apply {
|
||||
addActor(username)
|
||||
addActor(itemGroup)
|
||||
}
|
||||
|
||||
val playerGroup = HorizontalGroup().apply {
|
||||
addActor(profileButton)
|
||||
addActor(nameAndItemGroup)
|
||||
addActor(kickButton)
|
||||
}
|
||||
}
|
||||
@@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.Texture
|
||||
import com.badlogic.gdx.graphics.g2d.BitmapFont
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Button
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Container
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Image
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Label
|
||||
@@ -59,4 +60,6 @@ class PlayerTableButton(val playerIconPath: String = "default.png", val newPlaye
|
||||
val buttonStyle = ButtonStyle().apply { up = buttonUp; down = buttonDown; checked = buttonChecked }
|
||||
|
||||
val button = Button(componentCollection, buttonStyle)
|
||||
|
||||
val container = Container<HorizontalGroup>(componentCollection)
|
||||
}
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
package com.iofferyoutea.WitchQueen
|
||||
|
||||
import com.badlogic.gdx.Gdx
|
||||
import kotlinx.coroutines.*
|
||||
import ktx.app.KtxScreen
|
||||
import java.lang.ref.WeakReference
|
||||
|
||||
object ScreenManager {
|
||||
var currentScreen: WeakReference<KtxScreen>? = null
|
||||
val screens: MutableSet<WeakReference<KtxScreen>> = mutableSetOf<WeakReference<KtxScreen>>() // Does this need to be mutable?
|
||||
|
||||
fun switchScreen(newScreen: WeakReference<KtxScreen>): Boolean {
|
||||
if (!screens.contains(newScreen)) {
|
||||
Gdx.app.log("ScreenManager", "newScreen not found in screens. Adding...")
|
||||
screens.add(newScreen)
|
||||
}
|
||||
|
||||
currentScreen = screens.find { it == newScreen }
|
||||
|
||||
return currentScreen != null
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user