Get if casual button is pressed and move play buttons into own horizontal group
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@@ -2,7 +2,10 @@ package com.iofferyoutea.WitchQueen
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.Batch
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import com.badlogic.gdx.graphics.g2d.BitmapFont
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g3d.ModelCache
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import com.badlogic.gdx.scenes.scene2d.InputEvent
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import com.badlogic.gdx.scenes.scene2d.Stage
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import com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
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@@ -15,12 +18,16 @@ import com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
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import com.badlogic.gdx.scenes.scene2d.utils.ClickListener
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import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
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import com.badlogic.gdx.utils.Logger
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import com.badlogic.gdx.utils.Scaling
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import com.badlogic.gdx.utils.viewport.ScreenViewport
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import com.badlogic.gdx.utils.viewport.StretchViewport
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import com.badlogic.gdx.utils.viewport.Viewport
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import ktx.actors.centerPosition
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import ktx.actors.setPosition
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import ktx.actors.stage
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import ktx.app.KtxScreen
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import ktx.app.clearScreen
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import javax.swing.text.View
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class MainMenu : KtxScreen {
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val myTable = Table().apply {
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@@ -28,7 +35,10 @@ class MainMenu : KtxScreen {
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setFillParent(true)
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}
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val myStage = Stage().apply {
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Gdx.input.inputProcessor = this
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addActor(myTable)
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// We need this to get the size of the table later
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//myTable.setSize(viewport.screenWidth.toFloat(), viewport.screenHeight.toFloat())
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}
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//region Map Button
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@@ -42,32 +52,28 @@ class MainMenu : KtxScreen {
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)
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val mapButton = ImageButton(mapButtonStyle).apply {
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myTable.add(this)
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myTable.getCell<ImageButton>(this).padBottom(myStage.viewport.screenHeight * 0.05f) // Figure out how to centre
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myTable.getCell<ImageButton>(this)
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}
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//endregion
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//endregion
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//region Player Buttons
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// Local Player
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// Remote Player
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val remotePlayerButton = PlayerButton().apply {
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myTable.row()
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myTable.add(this.playerGroup)
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myTable.getCell<HorizontalGroup>(this.playerGroup).padBottom(myStage.viewport.screenHeight * 0.05f) // You've got to size the sub actors!
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myTable.getCell<HorizontalGroup>(this.playerGroup) // You've got to size the sub actors!
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}
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//endregion
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//region Play Buttons
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val casualButtonStyle = TextButton.TextButtonStyle(
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default.png")),
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TextureRegionDrawable(Texture("default_flipped.png")),
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TextureRegionDrawable(Texture("default.png")),
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BitmapFont()
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)
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val casualButton = TextButton("Casual", casualButtonStyle).apply {
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myTable.row() // Start with a new row
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myTable.add(this)
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myTable.getCell<TextButton>(this)
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}
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val casualButton = TextButton("Casual", casualButtonStyle)
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val competitiveButtonStyle = TextButton.TextButtonStyle(
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TextureRegionDrawable(Texture("default.png")),
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@@ -75,17 +81,31 @@ class MainMenu : KtxScreen {
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TextureRegionDrawable(Texture("default.png")),
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BitmapFont()
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)
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val competitiveButton = TextButton("Competitive", competitiveButtonStyle).apply {
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val competitiveButton = TextButton("Competitive", competitiveButtonStyle)
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// We need to wrap the play buttons in a group so they only take up 1 column
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val playButtonGroup = HorizontalGroup().apply {
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addActor(casualButton)
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addActor(competitiveButton)
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myTable.row()
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myTable.add(this)
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myTable.getCell<TextButton>(this).padLeft(myStage.viewport.screenWidth * 0.1f)
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myTable.getCell<HorizontalGroup>(this)
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}
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//endregion
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private fun update(delta: Float) {
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if (casualButton.isPressed) {
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Gdx.app.log("MainMenu", "Casual Button Pressed!")
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}
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}
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override fun render(delta: Float) {
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clearScreen(0.3f, 0.3f, 0.3f)
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myStage.act(delta)
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myStage.draw()
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update(delta)
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}
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override fun dispose() {
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